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Nintendo Contact Details:
REAL NAME: Nintendo
ROMANIZED NAME: Nintendō Kabushiki Kaisha
FOUNDED: 23 September 1889
FOUNDER: Fusajiro Yamauchi
HEADQUARTERS: 11-1 Kamitoba Hokodatecho, Minami-Ku, Kyoto, Japan
BRANDS: Video game series
YOUTUBE CHANNEL: NA
On September 23, 1889, in Shimogy-Ku, Kyoto, Japan, craftsman Fusajiro Yamauchi created Nintendo Karuta to produce and distribute Canada, a traditional Japanese playing card. The name Nintendo is sometimes mistranslated as “leave luck to heaven”, although it might instead mean “the temple of free hanafuda”. Yamauchi employed assistants to mass-produce the cards to meet demand. However, operating in a niche industry, delayed and expensive manufacturing, high product price, together with lengthy durability of cards hindered sales due to low replacement rate.
With the help of Osaka’s card game earnings, Nintendo manufactured a lower-quality line of playing cards called Tengu. Local businesses were also interested in the prospect of perpetual deck regeneration, avoiding the suspicions that reused cards would generate. Nintendo claims its first western-style card deck was released in 1902, although other papers date it to 1907, shortly after the Russo-Japanese War. The war posed significant challenges for recreational businesses, which were hit with additional taxes as the Karuta Zei (“playing cards tax”).
Nintendo survived and, in 1907, partnered with Nihon Senbai (later Japan Tobacco) to distribute its cards to cigarette shops around the country. A 1915 Nintendo promotional calendar revealed the company was known as ‘Yamauchi Nintendo’ and used the Marufuku Nintendo Co. brand for their playing cards. Yamauchi had to adopt his son-in-law in order for Nintendo Koppai to continue as a family business after Yamauchi retired. Sekirei Kaneda took the Yamauchi surname in 1907 and became Nintendo Koppai’s second president in 1929.
Nintendo Koppai was then Japan’s top card game company. Sekirei Kaneda founded Yamauchi Nintendo & Co. Ltd. in 1933, investing in the construction of a new corporate headquarters next to the original, near the Toba-kaid train station. Sekirei planned to adopt his son-in-law Shikanojo Inaba, an artist employed by the company and father of his grandson Hiroshi, born in 1927. Because Inaba abandoned his family and the company, Hiroshi became Sekiryo’s heir. During WWII, Japanese authorities outlawed the distribution of foreign card games, and Japanese society’s interest in recreational activities decreased.
Nintendo was helped financially by Hiroshi’s wife, Michiko Inaba, who hailed from an affluent family. Sekiryo started Marufuku Co. Ltd. in 1947. Right to left: A 1949 Nintendo employee commemoration, the former Nintendo Playing Card Co. headquarters, and an information plate Due to Sekiryo’s declining health, Hiroshi became Nintendo’s president in 1950. Ltd., while the Marufuku Company became Nintendo Karuta Co. Ltd. In 1952, he centralized card manufacture in Kyoto, leading to office expansion.
The company’s new plastic card line was a hit in Japan. Some employees were concerned about the new measures, and the building tension led to a demand for a walkout. However, Hiroshi resorted to firing numerous disgruntled employees. In 1959, Nintendo agreed to use Walt Disney’s cartoon figures on the cards. Nintendo also designed a distribution system for toy stores. In 1961, the company sold over 1.5 million card packs and had a large market share thanks to TV advertising. In 1963, Nintendo Co., Ltd. became a public business and listed stock on the second division of the Osaka and Kyoto stock exchanges.
Nintendo made $150 million in 1964. Despite the company’s economic success, the Disney cards and related items rendered it dependent on the children’s market. Japanese society’s gravitation towards other activities like pachinko, bowling, and overnight trips aggravated the dilemma. When Disney card sales began to dwindle, Nintendo realized it had no real alternative. Following the 1964 Tokyo Olympics, Nintendo’s stock price dropped to a low of $60. Between 1963 and 1968, Yamauchi engaged in various non-traditional business avenues for Nintendo, most of which failed. These included instant rice packets, love hotels, and a taxi service called ‘Daiya’.
Yamauchi rejected the taxi service after a series of arguments with local unions. Yamauchi increased Nintendo’s investment in a research and development department headed by Hiroshi Imanishi, a long-time business employee. Gunpei Yokoi joined the department in 1969 and coordinated different initiatives. A new production plant in Uji City, just outside Kyoto, was created during this time period to sell classic tabletop games like chess and go as well as international games under the Nippon Game brand. The company’s restructuring preserved a few hanafuda card production areas.
Nintendo introduced Japan’s first electronic toy, the Nintendo Beam Gun, an optoelectronic handgun invented by Masayuki Uemura, in the early 1970s. Over a million units were sold. In 1971, Nintendo teamed up with Magnavox to create a light gun controller for the company’s new home video game device, the Magnavox Odyssey. Yokoi also invented the Ultra Hand, Ultra Machine, Ultra Scope, and Love Tester, all popular toys at the time. Japan sold over 1.2 million Ultra Hands.
Nintendo started trading on the main sector of the Osaka stock exchange and moved its headquarters. Yamauchi acquired the surrounding area and assigned the manufacture of cards to the original Nintendo building to meet the growing demand for Nintendo’s products. Meanwhile, Yokoi, Uemura, and new hires like Genyo Takeda kept the company’s products fresh. In 1973, the Laser Clay Shooting System surpassed bowling in popularity.
While Nintendo’s boys continued to be successful, the 1973 oil crisis increased the cost of plastics and shifted consumer priorities, costing Nintendo billions of yen. Nintendo produced Wild Gunman in 1974, a skeet shooting simulator with a 16 mm image projector and a sensor for the player’s light gun. European and North American customers have purchased both products. As a result of Nintendo’s sluggish production and exorbitant prices, some of their light gun products were discontinued. The oil crisis forced the closure of Nintendo Leisure System Co., Ltd., which created these goods.
Nintendo’s original headquarters was apparently demolished in 2004. This was followed by the Nintendo DS, which featured dual screens, one of which was touchscreen, and wireless connectivity for multiplayer games. With over 154 million units sold, it is the most successful handheld system and the second best-selling console ever. Nintendo announced the Game Boy Micro in 2005. In 2007, 2.5 million units were sold, missing Nintendo’s expectations.
New York City’s Nintendo World Store opened in mid-2005. The idea for Nintendo’s next home console came in 2001, but the design started in 2003. The Wii launched in November 2006 with 33 launch titles. With the Wii, Nintendo aimed to target a broader market than its seventh-generation competitors, including “non-consumers.” To this goal, Nintendo spent $200 million on advertising. The Wii’s innovations include the Wii Remote controller, which has an accelerometer and infrared sensors to detect its position in a three-dimensional environment; the Nunchuk peripheral, which has an analog controller and an accelerometer; and the Wii MotionPlus expansion, which uses gyroscopes to increase the main controller’s sensitivity.
By 2016, over 101 million Wii consoles had been sold globally, making it Nintendo’s most successful console generation since the SNES in the 1990s. From 2007 to 2010, the Wii included several attachments such as the Wii Balance Board, Wii Wheel, and WiiWare download service. Nintendo Iberica S.A. opened a commercial office in Lisbon in 2009. Nintendo had 68.3% of the global handheld gaming market by then. In 2010, Nintendo commemorated the 25th anniversary of Mario’s debut with commemorative merchandise.
Super Mario All-Stars 25th Anniversary Edition and special edition Nintendo DSi XL and Wii were also released. The Nintendo 3DS, Wii U, and a phone with Pokémon Go in the sign-up menu Nintendo debuted the 3DS in 2011 after announcing it in March 2010. The console can create stereoscopic effects without 3D glasses. Globally, about 69 million units were sold in 2018, and 75 million units were sold in early 2019. In 2011, Nintendo commemorated The Legend of Zelda’s 25th anniversary with an orchestra concert tour and a video game, The Legend of Zelda: Skyward Sword. In 2012 and 2013, Nintendo released two new game consoles: the Wii U, which featured high-definition graphics and a GamePad controller with near-field communication, and the Nintendo 2DS, a redesigned 3DS without the clamshell design and stereoscopic effects. With 13.5 million sold globally, the Wii U is Nintendo’s least successful video game console.
In 2014, amiibos, or Nintendo character figures, were introduced. Nintendo stated on September 25, 2013, that it has acquired a 28% investment in PUX Corporation, a Panasonic subsidiary, to develop facial, voice, and text recognition for video games. Due to a 30% drop in business profits between April and December 2013, Iwata announced a temporary 50% wage cut, with other executives suffering cuts of 20%–30%. Nintendo left the Brazilian market in January 2015 due to high import charges.
Due to an arrangement with Juegos de Video Latinoamérica, Nintendo’s Latin American market was unaffected. Nintendo agreed with NC Games to resume product distribution in Brazil by 2017, and the Switch will be available there by September 2020. On 11 July 2015, Iwata died of bile duct cancer, and on 16 September 2015, Tatsumi Kimishima was named Iwata’s successor. Miyamoto and Takeda were restructured as creative and technology consultants, respectively. The Wii U’s financial losses and Sony’s desire to release its games on other platforms such as smart TVs prompted Nintendo to reassess its production and distribution strategy.
Nintendo signed deals with DeNA and Universal Parks & Resorts in 2015 to expand its reach to smart devices and theme parks. Miitomo, Nintendo’s first iOS, and Android app were released in March 2016. Mario Kart Tour and Pokémon Go, both developed by Niantic, have generated $115 million in revenue for Nintendo since then. Super Nintendo World at Universal Studios Japan opens in 2020. My Nintendo replaced Club Nintendo in March 2016. This version came out in November 2016. The console is a revamped NES with HDMI and Wiimote compatibility. The Super NES Classic Edition came out in September 2017.
By October 2018, both consoles had sold about ten million units globally. The Nintendo Switch, the Wii U’s eighth-generation replacement, was released in March 2017. The Switch is a hybrid home and handheld system with independently functional Joy-Con controllers that each incorporate an accelerometer and gyroscope. By February 2019, Nintendo had partnered with over 1,800 third-party and independent developers to increase its portfolio. By March 2020, Switch sales had surpassed 55 million devices. In April 2018, Nintendo announced the Labo series of cardboard accessories for the Switch and Joy-Con controllers.
The Nintendo Labo Variety Kit sold over a million units in its first year. In 2018, Shuntaro Furukawa succeeded Kimishima as CEO, and in 2019, Doug Bowser took over as CEO of Nintendo of America. Beginning in December, Nintendo will distribute the Switch in China through a partnership with Tencent. In April 2020, ValueAct Capital Partners announced a $1.1 billion purchase of Nintendo stock, giving them a 2% ownership. On January 6, 2020, Plan See Do revealed intentions to convert the former Marufuku Nintendo Card Co. offices into a hotel with 20 rooms, a restaurant, bar, and gym.
The building belongs to Yamauchi Co., Ltd., a family-owned asset management firm. The 19th-century headquarters was reportedly dismantled and repurposed into a parking lot. Owing to the COVID-19 pandemic, Nintendo had to delay the release of various items, however, the scenario “had little influence on economic performance”; in May 2020, Nintendo claimed a 75% rise in revenue over the previous fiscal year, largely due to the Nintendo Switch Online service. Nintendo became Japan’s richest corporation in August 2020. Nintendo revealed in June 2021 plans to turn its former Uji Ogura plant, which created playing and Hanafuda cards, into a museum by 2023. Since 2016, these functions have been moved to a new Uji factory.
In 2018, Nintendo announced a co-production with Illumination, with Miyamoto and Illumination CEO Chris Meledandri producing. In July 2021, Melendandri joined the board of directors “as an independent and non-executive outside director” to help Nintendo produce more movies, while Furukawa confirmed work on other animated projects was currently underway. Animated projects are being produced to “keep the business of generating video games vibrant and developing”, according to Furukawa. “Asking for his feedback, as an expert with many years of experience in Hollywood, will be of great benefit to Nintendo,” stated Miyamoto on the same day.
The inaugural issue of Nintendo Power, with a US circulation of 1.5 million, came out in 1988. Nintendo sponsored the first Nintendo Space World trade event in July 1989, called Shoshinkai, to announce and demonstrate new Nintendo products. In the same year, the first World of Nintendo stores-within-stores opened in the US. In 1989, over 25% of US households possessed an NES, according to the manufacturer. In the late 1980s, NEC’s PC Engine and Sega’s Mega Drive appeared, both boasting 16-bit architectures that improved visuals and audio over the NES.
In response, Uemura created the Super Famicom in 1990. The initial 300,000 consoles sold out in hours. The next year, Nintendo released the Super Nintendo Entertainment System, a modified version of the Super Famicom (SNES). Other launch titles for the Super Famicom and SNES were Gradius III and F-Zero. Over 46 million Super Famicom and SNES consoles were sold by mid-1992.
The console was produced until 1999 in the US and 2003 in Japan. With players from 29 cities competing for the title of “greatest Nintendo player in the world” in March 1990, Nintendo World Championship was born. Nintendo of Europe opened in Großostheim, Germany, in June 1990, followed by subsidiaries in the Netherlands (where Bandai had marketed Nintendo’s products), France, the UK, Spain, Belgium, and Australia. Nintendo bought majority ownership in the Seattle Mariners in 1992 and sold it in 2016.
Nintendo stopped making arcade games and systems in 1992. Star Fox, launched in 1993, was the first video game to employ the Super FX chip. Confronted by the growth of visually violent video games such as Mortal Kombat, Nintendo helped to create the Interactive Digital Software Association and the Entertainment Software Rating Board (ESRB). These efforts also prompted Nintendo to discard its NES-era content standards. Game Boy with different-colored casings was advertised as part of Nintendo’s “Play It Loud!” advertising campaign.
Both Donkey Kong Country for the SNES and Donkey Kong Land for the Game Boy featured advanced computer modeling visuals, and the Super Famicom’s Satellaview satellite modem peripheral permitted digital data transmission via a communications satellite in space. The Nintendo 64, Virtual Boy, and Game Boy Color Nintendo and Silicon Graphics announced a strategic alliance in mid-1993. Also helping out were NEC, Toshiba, and Sharp. The Nintendo 64 was advertised as one of the first 64-bit consoles. Killer Instinct and Cruis’n USA were transferred to the PlayStation as part of a deal with Midway Games.
The Nintendo 64 was originally scheduled for release in 1995, but due to third-party developer production schedules, it was launched in June and September 1996 in Japan and the US, and March 1997 in Europe. Around 33 million Nintendo 64 consoles were sold globally by 2002, making it one of the most recognizable video gaming systems ever. The Nintendo 64 spawned 388 games, some of which — Super Mario 64, The Legend of Zelda: Ocarina of Time, and GoldenEye 007 – are considered classics.
A system incorporating virtual reality technology and stereoscopic visuals, the Virtual Boy was released by Nintendo in 1995. Critics were unimpressed with the games’ quality and complained of headaches caused by gameplay. Since the system was a flop, it was quietly Yokoi left Nintendo after the system failed. Pocket Monsters Red and Green, also known as Pokémon Red and Blue, were launched in Japan for the Game Boy in February 1996, launching the popular Pokémon franchise. The game sold 31.37 million copies, bringing the series’ total sales to over 300 million.
Nintendo released the Rumble Pak in 1997, a plug-in gadget that vibrates the Nintendo 64 controller during gameplay. The Game Boy Color came out in 1998. The NES’s similarity to the Game Boy resulted in some adaptations of its library, such as Super Mario Bros. Deluxe. The Game Boy and Game Boy Color have sold over 118.6 million units worldwide. GameCube (left) and Game Boy Advance (right) The 128-bit Gekko processor and DVD drive for Nintendo’s future home system were announced in May 1999, along with the PlayStation 2.
In 2000, Nintendo’s corporate offices were relocated to Minami-Ku in Kyoto, and Nintendo Benelux was formed to administer the Dutch and Belgian regions. In 2001, Nintendo released two new consoles: the Game Boy Advance (designed by Gwénal Nicolas) and the GameCube. The Game Boy Advance sold over 500,000 units in its first week in North America in June 2001, making it the fastest-selling video game device at the time. By 2010, over 81.5 million pieces had been sold worldwide.
Despite its unique features including miniDVD game formats and Internet access for a few games, the GameCube sold less than its predecessors, with 21.7 million units sold globally in six years. The Nintendo e-Reader, a Game Boy Advance peripheral that allows data to be transferred from cards to the system, was created during this time period. The Pokémon Mini came out in 2002.
It was smaller than the Game Boy Advance and weighed 70 grams, making it the world’s smallest video game system. Nintendo developed Triforce, an arcade board alongside Sega and Namco, to convert arcade games to the GameCube. Following the May 2002 introduction of the GameCube in Europe, Hiroshi Yamauchi resigned as Nintendo’s president, and Satoru Iwata was named his replacement. Yamauchi remained an advisor and director until 2005 when he died. The appointment of Iwata as president ended the Yamauchi succession at the helm of the company.
In 2003, Nintendo released the Game Boy Advance SP, an improved version of the Game Boy Advance that included a foldable design, an illuminated display, and a rechargeable battery. The total number of pieces sold worldwide reached around 43.5 million by 2010. In addition, Nintendo introduced the Game Boy Player, which allows GameCube to play games from the Game Boy and Game Boy Advance handheld consoles, respectively. Nintendo’s first arcade video game, RadarScope, was released in Japan in 1980 and was the company’s first arcade video game.
It was a Galaxian competitor in Japanese arcades, but it was unable to acquire traction outside of Japan, resulting in financial difficulties. They tasked Miyamoto with designing their next arcade game, which resulted in the 1981 release of Donkey Kong, one of the first platform video games to have the ability for the player character to hop around. Jumpman will go on to become the mascot for Mario and Nintendo in the future. Mario was named after Mario Segale, the landlord of Nintendo’s headquarters in Tukwila, Washington.
Coleco had to go up against Atari for the rights to transfer Donkey Kong to home consoles and personal computers in order to obtain the necessary permissions. Nintendo built a new facility in Uji in 1983, and the company was later listed on the first division of the Tokyo Stock Exchange. The ColecoVision served as an inspiration for Uemura, who set out to create a new video game system that would include a ROM cartridge format for games as well as both an integrated central processor and an image processing unit.
The Family Computer (Famicom) was released in Japan in July 1983 with three games: Donkey Kong, Donkey Kong Jr., and Popeye. The Family Computer (Famicom) was published in Japan in July 1983 with three games: Donkey Kong, Donkey Kong Jr. In 1984, it outsold the Sega SG-1000 in terms of market share. The company created a set of guidelines during this time period, which included requiring game developers to authenticate their Famicom games before releasing them on the market and restricting the number of Famicom games produced each year to five.
Numerous video-gaming systems were introduced to consumers during the 1980s, along with inferior games made by third parties, oversaturating the market and resulting in the 1983 video-gaming industry crisis. Between 1983 and 1985, the earnings of the American video game industry dropped from about $3 billion to less than $100 million. The same might be said for Nintendo’s plan to market the Famicom in the United States. In order to distinguish the Famicom from its American counterparts, Nintendo remade it as an “entertainment system,” which used “Game Paks” instead of cartridges and featured a design reminiscent of a VCR.
Nintendo included a lockout chip in the Game Paks in order to avoid the saturation of the market that occurred in the United States. The eventual result was the Nintendo Entertainment System (NES), which was released in North America in 1985 and is still in use today. Super Mario Bros. and The Legend of Zelda were developed for the system by Shigeru Miyamoto and Takashi Tezuka. The work of composer Koji Kondo on both games contributed to the idea that musical themes can be more than a coincidental component in video games. The NES was in production until 1995, and the Famicom was in production until 2003.
A total of 62 million Famicom and NES consoles were shipped around the world. During this time period, Nintendo developed the Official Nintendo Seal of Quality, which was applied to their products in order for customers to recognize their validity in the market. During this time period, Nintendo released the Nintendo Entertainment System. Nintendo’s electronic supply network had grown to approximately thirty companies by this point, with Ricoh serving as the company’s primary source for semiconductors and Sharp serving as a secondary source. Gaming Boy was developed by Gunpei Yokoi and his Nintendo R&D1 team in 1988.
The Game Boy was the first portable video game system to use replaceable game cartridges, and it was released in 1988. In 1989, Nintendo released the Game Boy. Tetris was the first game launched on the Game Boy in North America, following a lengthy discussion with Elektronorgtechnica. The Game Boy was an instant success in Japan, where it sold out in two weeks, and in the United States, where it sold out in a single day.  An announcement was made around this time about the release of the Super Famicom CD-ROM Adapter, a CD-ROM compatible peripheral for the expected Super Famicom.
Yamauchi preferred to work with Philips to continue developing technology, which culminated in the CD-i, whilst Sony’s own efforts resulted in the PlayStation video game system. Yamauchi was inspired by Atari and Magnavox’s video game consoles, which led him to purchase the Japanese distribution rights for the Magnavox Odyssey in 1974 and collaborate with Mitsubishi Electric to develop similar products between 1975 and 1978, including the first microprocessor for video game systems, the Color TV-Game series, and an arcade game based on the Shakespearean play Othello.
This was also the same period in which Takeda developed EVR Race and Shigeru Miyamoto joined Yokoi’s team to build the housing for the Color TV-Game consoles. Nintendo’s research and development department was divided into two locations as of 1978: Nintendo Research & Development 1 and Nintendo Research & Development 2. A video arcade cabinet that includes Donkey Kong and the Nintendo Entertainment System (NES).
Nintendo created an American subsidiary in New York City in 1979, as well as an arcade game development department, which was later expanded. In 1980, Yokoi developed the Game & Watch, which was one of the first handheld video gaming systems to be designed using calculator technology. It was one of Nintendo’s most successful products, selling more than 43.4 million units worldwide and inspiring the development of 59 games.
phone Number, Email ID, Website
|House address (residence address)||11-1 Kamitoba
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4. Nintendo Phone Number, House Address, Email
Here we discuss the most common contact methods like the phone number of Nintendo, email address, and his fanmail address.
Phone number: NA
Email id: NA
Nintendo Fanmail address: